![]() ![]() ![]() Levels are eventually added to worlds: The second temple, which contains worlds four to six, has six levels, while the third temple, which contains worlds seven to nine, has seven levels. ![]() No level in the first world contains tunnels, and the first level of each world is tunnelless.Worlds one to three have four colors of balls:, and, worlds four to six add, and from world seven on, is added in the variety. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, earning chain bonuses, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points.The levels are organized into temples, and the initial temple consists of three 'worlds' of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). If not exploded quickly, power-up balls will return to their regular state after some time.Adventure mode Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. As soon as one ball reaches the skull, the rest follow and the player loses a life. The player can carry two balls at a time and can switch at any time. Contents.Gameplay The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. ![]()
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